![]() While floating monsters such as Mystic Tomato and Shining Angel had seen competitive play for some time, Pyramid Turtle took this a step further. Regardless, there were a core of cards shared by almost all Zombie decks used in 20. However, once the introduction of the Forbidden happened, the competitive scene opened up to the possibility of more diverse decks being able to be played.Īlthough Zombies had specific support, this support was much narrower and more generic than later dedicated archetypes would be. While they wouldn't leave too huge of a mark on the pre-Forbidden List meta, the Zombie deck definitely saw play at regionals and as a side deck engine in the normal Chaos decks of the time. Zombies worked well within a meta defined by Chaos decks because of their combination of powerful Dark monsters and ability to deal with the Graveyard. The thing that would push Zombies over the edge into the meta was the release of the infamous Chaos monsters. While the support in this set would lay the groundwork for Zombie decks going forward, the deck didn't start seeing competitive play quite yet. This was followed up in the next booster set, Pharaonic Guardian, with the first dedicated support for Zombies. The set contained the first wave of dedicated type based support. This changed with the release of Legacy of Darkness in early 2003. The early booster sets released in the TCG were full of a variety of largely unrelated cards. ![]() The first deck to really change this was Zombies. While decks like Chaos and Goat Control definitely had a much more specialized bent, they weren't focused specifically around one type of card. ![]() Up to this point in the history of the game, most relevant decks in the meta could be described as “40 good cards”. ![]()
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